"server side rendering" is a misleading term since it implies there is a server. that isn't neccecarily the case here, since it supports running in the browser. I think "clover engine" is cute, short for "clover html rendering engine". Instead of "server side rendering", it's just rendering. This commit makes things a lot more concise, such as `ssr.ssrAsync` being renamed to `render.async` to play nicely with namespaced imports. `getCurrentRender` and `setCurrentRender` are just `current` and `setCurrent`, and the addon interface has been redesigned to force symbols with a wrapping helper.
41 lines
1.2 KiB
TypeScript
41 lines
1.2 KiB
TypeScript
import { test } from "node:test";
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import * as render from "./render.ts";
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test("sanity", (t) => t.assert.equal(render.sync("gm <3").text, "gm <3"));
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test("simple tree", (t) =>
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t.assert.equal(
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render.sync(
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<main class={["a", "b"]}>
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<h1 style="background-color:red">hello world</h1>
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<p>haha</p>
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{1}|{0}|{true}|{false}|{null}|{undefined}|
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</main>,
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).text,
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'<main class="a b"><h1 style=background-color:red>hello world</h1><p>haha</p>1|0|||||</main>',
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));
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test("unescaped/escaped html", (t) =>
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t.assert.equal(
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render.sync(
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<div>
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{render.raw("<fuck>")}
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{"\"&'`<>"}
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</div>,
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).text,
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"<div><fuck>"&'`<></div>",
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));
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test("clsx built-in", (t) =>
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t.assert.equal(
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render.sync(
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<>
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<a class="a" />
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<b class={null} />
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<c class={undefined} />
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<d class={["a", "b", null]} />
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<e class={{ a: true, b: false }} />
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<e
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class={[null, "x", { z: true }, [{ m: true }, null, { v: false }]]}
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/>
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</>,
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).text,
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'<a class=a></a><b></b><c></c><d class="a b"></d><e class=a></e><e class="x z m"></e>',
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));
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